This final project was really an exploration into kinect development and C#. Even if parts of it haven't really been well executed as intended there was a lot I've learned about the implementation of the external tools and how it can be a great game hardware tool to improve or create game play mechanics.
Kinect Skeleton Project that is being referenced.
I am planning on utilizing the kinect, coding in c# within visual studio, and taking advantage of http://kinectcontrib.codeplex.com and Microsoft's SDK for the kinect to make a prototype of a game. I already have the kinect recognized (and recognizing people), but I need to get the data from movement. I'm interested in this as I'm developing a game in a game engine development course and I'd like to work everything together. I need to work toward my first step and get my kinect skeleton to work as a controller. I was inspired by http://youtu.be/jLpI5Ctwof4. The project in this class may or may not be a prototype of what I'm working towards in my game engine development course. I'm making a 3D game with some simple controls based with the kinect.
I can make a simple 3D game in the time we have (C# and visual studio); I just want to implement Kinect. The Kinect is the challenge. I am looking to online resources as few as there are- curse you MSDN and your search functions. Thankfully it's not as bad it feels http://social.msdn.microsoft.com/Forums/en-US/64e65bf1-105e-4776-a1e5-df7dfe31e93f/kinect-c?forum=kinectsdk . There have been people interested in contributing, but nothing has been solidified. If we are working in a group I will veer off C# and work in the prototyping language Processing.
Possible things that we would like to create for this class that I'm implementing into the game are particle systems.
Copyright (c) 2010 Christopher Michael Andrew